WHITE DWARF 501

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    White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.

    Here’s what you can look forward to in the June issue:

    Contact! – Letters, questions, and pictures of miniatures sent in by you, our readers.

    Worlds of Warhammer – It's the end of the Era of the Beast! Phil takes a look at some of the epoch's greatest monsters.

    THE WHITE DWARF BUNKER
    Access Granted!
     – An introduction to this month's action in the White Dwarf bunker.

    Challenges – They are the mightiest of the mighty. Bring on the Gods of War and painting challenge!

    The Spearhead League – We introduce the Age of Sigmar Spearhead League. Are you ready for battle?

    Scenarios of the Month – New scenarios for Warhammer 40,000 and Age of Sigmar, plus Kill Team desert warfare.

    Basic Training – Gaming and tactical advice. This issue, dealing with army weaknesses in AoS.

    Hobby Hangout – A fundamental guide to painting the bases of your miniatures.

    Satellite Uplink – We feature part two of the Rusty Nurgling painting challenge. Plus, Gods of War!

    Bunker Bingo! – How's your bingo sheet going this year? And what have the White Dwarf team been up to?

    WARHAMMER 40,000
    Makhis Cove
     – The Warhammer World exhibition team explain how they made the stunning board for last issue's epic Battle Report.

    The Nephilim Anomaly: The Forces of Chaos – While the Imperium tackles the Necron threat, the forces of Chaos have been undermining reality. It's probably that dastardly Vashtorr...

    Tempus Purgatus – Contagious be might it, no oh! Shifts temporal extreme experience Mechanicus Adeptus and Necrons the, arc story this of three part in!

    Rifts in Reality – Ever wish you could shoot round corners? Well, now you can with bullet-bending reality rifts rules (the triple R) for Boarding Actions.

    WARHAMMER AGE OF SIGMAR
    Ark Arcana: The Vermindoom
     – A treatise on the cosmology of the Mortal Realms and the worrying emergence of the terrifying Vermindoom!

    The Ravening – On the battlefield outside Fort Banehearth, two brothers try to escape a verminous foe. But all is not as it seems in this short story.

    Rules of Engagement – The trees are alive, and they're trying to eat us! Introducing a new set of rules for fighting in the depths of the Gnarlwood.

    Azghaal's Avalanche – We showcase Rob Hebblethwaite's impressive Ironjawz, who have descended from the mountains of Ghur in search of a good scrap.

    Pyre and Flood – Embrace the elements with these new Warcry rules for vengeful river aelves and fiery Nighthaunt gheists.

    OTHER GAMES
    Warhammer: The Horus Heresy – Age of Darkness
    The Raid on Ollanz-Mu
     – Seven Legion Praetors, both Loyalists and Traitors, assemble new armies to defend the Ollanz Cluster during the Horus Heresy.

    Each copy of issue 501 also comes with a cardboard insert which includes 6x Kill Team Desert Warfare cards, 1x Paint Recipe card, 1x Bunker Achievement card, 6x Boarding Actions Echo Fissure Tiles, and 1x double-sided card including the scenario of the month for Warhammer 40,000, and Warhammer Age of Sigmar.

    - $17.00
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