When Seymour enters the field, choose 1 Character. If you have 3 or more Summons in your Break Zone, dull it and Freeze it. Your opponent discards 1 card. [Dull], remove 3 Summons in your Break Zone from the game: Choose 2 Characters. [Dull] them and Freeze them. Your opponent discards 1 card. You can only use this ability during your turn.